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Post by Avi on Feb 25, 2013 5:08:39 GMT -5
The below is wrong. Cropped sprites have no alignment issues, only uncropped. So... crop everything. Everything. No, stop crying. Just crop everything.
[ ] REALIGN D.EAGLE, PYTHON, MP5 and possibly HACR's lo-res sprites over to the top-left. All HD sprites have been off at about 2x2 and were given extra padding for adjustment. But, the low res sprites themselves are what's off 2x2. Moving them to the top-left and realigning the iron's will fix this.
--May require double barrel shotgun too. And Spas12 when reripped.
[X] write up a temporary replacement ammo swap acs thing Great job guys! [ ] Once ACS rewrote, new video for youtube. (Then I can show off SCAR and HACR better) [X] rip stabby drugs from SMOD [ ] Rip pipe bombs from SMOD [X] Figure the fuck out that gmod stuff [X] When gmod stuff is figured the fuck out, find a new D. Eagle... again. [X] Get a new Raging Bull. --Link should have one ready to rip, see if he has the positions yet. [X] Consider using a method outside of Forums to ask questions [X] Confirm if Spas12 is still the HL2 one and not a proper reskin. I've been informed it is. [X] If spas12 is unique... fix those damn ironsights. They're shit.
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Post by shadowlink223 on Feb 25, 2013 5:38:43 GMT -5
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Post by Avi on Feb 25, 2013 19:28:31 GMT -5
Very nice, sir! This will work for me.
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Post by Avi on Apr 29, 2013 3:44:16 GMT -5
S12GI IS THE ANIMATION FINISH WITHOUT THE PULL
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Post by Avi on Apr 29, 2013 5:59:41 GMT -5
[FIXED ISSUE WITH SUPPRESSED USP: One sprite escaped the +4x4 canvas expansion, and would make the animation jitter really awkwardly]
[Completed list]
• USP Suppressed/Unsuppressed zero'd in • Colt Python zero'd in • Desert Eagle zero'd in • HACR zero'd in
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Post by Avi on Apr 29, 2013 13:34:08 GMT -5
RESOLVED: SCAR remake sprites have a perfect scope, but the gun design leaves it 2-4 pixels short of perfect due to the bottom of the sprite showing its crop line in game. This means I'll have to adjust the scar's scope up one pixel in order to keep the max doom sprite Y positioning of 74 (it shows crop lines after 75).
Edit: Feels good man.
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Post by Avi on Apr 30, 2013 12:11:54 GMT -5
4/30/13 @ 1pm
Updated the SCAR ironsight code to remove a frame that is no longer part of the animation. No more disappearing gun. (Min, be sure to update Weapon_data before doing what it is you're doing)
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Post by Minesae Hiromu on May 3, 2013 3:23:24 GMT -5
Create a square buy menu cursor for the armor icons. This can later be used for an inventory selection cursor as well.
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Post by Avi on May 13, 2013 18:26:13 GMT -5
I don't think I replied to that being done. Feel free to confirm if I got that done for you.
Also, what else is there to do during this "Avi offline" phase of things? Feel free to list off anything done/needs doing.
Sadly, I'd have started the SMOD rips by now, but with no internet, no Steam.
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Post by Avi on Jun 9, 2013 21:44:00 GMT -5
Reload for the pump action should loop around frame EI but maybe have a hold on frame EH where the player would grab shells. --Or not because speed reloads in video games?
To do the no pump animation for when a shell is still chambered, simply go from frame FI to FO and skip the ones in between. It'll be seamless.
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