Post by taion on Feb 11, 2013 14:53:05 GMT -5
For a game before it's launch that barely had any media attention, this sure had fan boys and people whirling like insane on forums and such. I've already invested 650+ hrs in this massive game and yet I have so much more to complete.
When I first played the game.(Mod-Free) The visuals blew my mind out of my skull cavity. You could literally go up close to plants and see the detailed work in it. The very blood on the sword you just used to kill a bandit with were all so well done. Unlike most western rpg's I've played. I did not rush to beat the game. I completely immersed myself in Skyrim's lore and world. At that moment it wasn't just a game to me. It was a living breathing world.
The new Creation engine in which Bethesda used. Allowed for so much potential in this installment of the Elder Scrolls. The feeling of not having your face sucked in when stopping anyone for a conversation was a small change but made a huge difference in immersion. NPC's such as a blacksmith would still continue to do metalwork and such while engaging a conversation with me.
The game does not restrict you in any way in terms of playstyle. If you wanted to be that brute warrior that smashes skulls with two handed weapons or that sneaky assassin that snipes enemies from afar with barrages of arrows;all of that was possible. There is not set classes to choose from. The only stages where linear gameplay would be the tutorial stage. In which after just throws you out into the expansive horizons of Skyrim.
I often find myself wandering in the wilderness following this small blip on my compass to my objective only, to succumb to the curiosity of newly discovered areas.
All in all, this is a game I highly recommend for rich lore that is not always in your face, for the freedom of building any type of character you wanted without the bars of classes, and feeling of expansiveness that makes you want to explore the world.
When I first played the game.(Mod-Free) The visuals blew my mind out of my skull cavity. You could literally go up close to plants and see the detailed work in it. The very blood on the sword you just used to kill a bandit with were all so well done. Unlike most western rpg's I've played. I did not rush to beat the game. I completely immersed myself in Skyrim's lore and world. At that moment it wasn't just a game to me. It was a living breathing world.
The new Creation engine in which Bethesda used. Allowed for so much potential in this installment of the Elder Scrolls. The feeling of not having your face sucked in when stopping anyone for a conversation was a small change but made a huge difference in immersion. NPC's such as a blacksmith would still continue to do metalwork and such while engaging a conversation with me.
The game does not restrict you in any way in terms of playstyle. If you wanted to be that brute warrior that smashes skulls with two handed weapons or that sneaky assassin that snipes enemies from afar with barrages of arrows;all of that was possible. There is not set classes to choose from. The only stages where linear gameplay would be the tutorial stage. In which after just throws you out into the expansive horizons of Skyrim.
I often find myself wandering in the wilderness following this small blip on my compass to my objective only, to succumb to the curiosity of newly discovered areas.
All in all, this is a game I highly recommend for rich lore that is not always in your face, for the freedom of building any type of character you wanted without the bars of classes, and feeling of expansiveness that makes you want to explore the world.