Post by Avi on Jun 13, 2012 18:31:09 GMT -5
Ozymandias J. Llewellyn: Skullbag
The Avi: yerp
The Avi: Min's leaving for class
The Avi: which will put my nag them to play time close to 8
Ozymandias J. Llewellyn: I might be able to join you
The Avi: woo!
Ozymandias J. Llewellyn: Woo... T
The Avi: Woo...b
Ozymandias J. Llewellyn: WOOBS
Ozymandias J. Llewellyn: Sort of like boobs
The Avi: Woob Woob Woob Woob Woob
Ozymandias J. Llewellyn: Hey so
Ozymandias J. Llewellyn: You should totally show me what that HUD looks like
The Avi: sure
The Avi: one sec
Ozymandias J. Llewellyn: Also, any values that you want to be in the HUD bar need to be put as Global Variables in ACS
The Avi: Keep in mind, the original plan for our "modern" wad involved alt ROF's and swappable ammos as well
Ozymandias J. Llewellyn: ROFs?
Ozymandias J. Llewellyn: Oh
Ozymandias J. Llewellyn: Rate of fire
The Avi: Our first real test with that system's been a real pain in the ass
The Avi: Indeed :3
The Avi: Sorry, I'm what you'd call a gunporn enthusiest
Ozymandias J. Llewellyn: I'm really good with that stuff too...
Ozymandias J. Llewellyn: In decorate I mean
Ozymandias J. Llewellyn: Also, you can only show a few things in SBARINFO
Ozymandias J. Llewellyn: So
Ozymandias J. Llewellyn: yea
The Avi: I figured as much sadly
The Avi: But yeah, lemme get a scan and see what pics I already have of things that we first did
Ozymandias J. Llewellyn: Well I do have an idea
Ozymandias J. Llewellyn: What you can do is
Ozymandias J. Llewellyn: Wiat
Ozymandias J. Llewellyn: Does this game have any inventory items?
The Avi: Cause we had two huds at one point.
The Avi: Yes
Ozymandias J. Llewellyn: I mean like SELECTABLE inventory items
The Avi: It uses the beacons and a few other things.
Ozymandias J. Llewellyn: damn
The Avi: Exactly
Ozymandias J. Llewellyn: You ruined my hacky shortcut
The Avi: That's the serious fuck-it-to-us with designing a hud
Ozymandias J. Llewellyn: Well
Ozymandias J. Llewellyn: you CAN print anything in a global arry
Ozymandias J. Llewellyn: array
Ozymandias J. Llewellyn: so you CAN print anything you want
The Avi: cause there's never a good place to put it.
The Avi: But yeah, gimme a sec
The Avi: I have a pic of the drawing somewhere
The Avi: *checks dropbox first because logic*
The Avi: dl.dropbox.com/u/21636030/IMG_20120407_001142.jpg
The Avi: The goals not to get everything in at once either. The plan was to do it in stages, learn how some of the stuff works, and go from there
Ozymandias J. Llewellyn: Yea theres a real easy way to make any image you want to draw
The Avi: I already photoshop
Ozymandias J. Llewellyn: What I mean is
Ozymandias J. Llewellyn: Listen
The Avi: and I have the outer part of the mask that covers the --listening
Ozymandias J. Llewellyn: You make the guns give inventory items named certain things
Ozymandias J. Llewellyn: so when you start using incendiary ammo
Ozymandias J. Llewellyn: you make sure the gun gives your player a non-selectable inventory item named UsingIncindaryAmmo
Ozymandias J. Llewellyn: Then SBARINFO can DrawSwitchableImage UsingIncindaryAmmo <IMAGE> <X> <Y>
Ozymandias J. Llewellyn: If that item is in your inventory it WILL draw that image
The Avi: Intersting.
Ozymandias J. Llewellyn: So its really easy as long as you plan it out
The Avi: Question: How does one use the non selectable inventory as an ammo source from there? Speaking in terms of Decorate.
Ozymandias J. Llewellyn: You need to make a new ammo type
Ozymandias J. Llewellyn: those are inherantly inventory items
The Avi: That part will be easy I think
Ozymandias J. Llewellyn: OR
Ozymandias J. Llewellyn: Just make an inventory item
Ozymandias J. Llewellyn: and decorate can CHECK to see if you HAVE that item
Ozymandias J. Llewellyn: and subtract one when you fire
Ozymandias J. Llewellyn: or 3 for burst fire etc
The Avi: Hmm, these are great ideas.
Ozymandias J. Llewellyn: You can also do this
The Avi: Knowing Min he's already been thinking of a system for this, but I'm still Noob level decorate and only really know how to implement reloads and stuff
The Avi: But continue
Ozymandias J. Llewellyn: DrawSwitchableImage IncindiaryAmmo && FlechetteAmmo <FlechetteAmmo.png> <IncindiaryAmmo.png> <BothIncindaryAmmoAndFlechetteAmmo.png>
Ozymandias J. Llewellyn: Which will draw both if you have both
Ozymandias J. Llewellyn: or just one or the other
Ozymandias J. Llewellyn: depending on which one you have
Ozymandias J. Llewellyn: Can be used also to check for things like keys, ArmorTypes etc
Ozymandias J. Llewellyn: anyway
Ozymandias J. Llewellyn: SBARINFO is pretty easy
Ozymandias J. Llewellyn: whats complicated is PASSING INFO to SBARINFO
Ozymandias J. Llewellyn: There are only a few ways
Ozymandias J. Llewellyn: GlobalArrarys, GlobalVariables
Ozymandias J. Llewellyn: etc
Ozymandias J. Llewellyn: and inventory items
Ozymandias J. Llewellyn: SOMETIMES
Ozymandias J. Llewellyn: Also Mugshots can be abused
Ozymandias J. Llewellyn: for things like PAINshots or Deathshots you can splay an image across the screen
Ozymandias J. Llewellyn: So if you die the screen can get blood across it
Ozymandias J. Llewellyn: or a blood splat if you get shot
Ozymandias J. Llewellyn: lol
The Avi: Okay
The Avi: That explains SST's cracked visor deaths
Ozymandias J. Llewellyn: Well
Ozymandias J. Llewellyn: Yea
Ozymandias J. Llewellyn: Probably
Ozymandias J. Llewellyn: never checked
Ozymandias J. Llewellyn: You could also draw a shader
Ozymandias J. Llewellyn: like if you get hurt a mostly transparent red glare
Ozymandias J. Llewellyn: like most games do nowadays
Ozymandias J. Llewellyn: I had this cool idea once
Ozymandias J. Llewellyn: if you get shot
Ozymandias J. Llewellyn: the health number gets larger for a second
Ozymandias J. Llewellyn: to show the health being changed
The Avi: Actually
Ozymandias J. Llewellyn: You know the current info bar is all in SBARINFO
Ozymandias J. Llewellyn: all old coding for it was removed
Ozymandias J. Llewellyn: and implemented using SBARINFO
The Avi: for our project we were gonna go for something really tricky that we gave up on
Ozymandias J. Llewellyn: ?
The Avi: Basically, in Federation (the project name)
The Avi: You don't get much health
The Avi: but you can take the armor of of people you kill more-or less
The Avi: lot of armor drops basically
Ozymandias J. Llewellyn: get to the catch...
The Avi: and those armors have special properties. --problem is it's hexen armor style damage
The Avi: you don't take pain until armor hits 0
Ozymandias J. Llewellyn: So?
The Avi: so there's no way to show you're getting bullet raped
The Avi: which in this wad happens very often
Ozymandias J. Llewellyn: Well
Ozymandias J. Llewellyn: Actually
Ozymandias J. Llewellyn: With DrawGem you could probably make it noticeable
Ozymandias J. Llewellyn: You know you could make the ARMOR a health-like bar across the screen
Ozymandias J. Llewellyn: Like topmiddle
Ozymandias J. Llewellyn: And it goes down as you get hurt
Ozymandias J. Llewellyn: You'd notice that
The Avi: Well
The Avi: I had an idea to try to make recieving damage via the hudscript a two step process
Ozymandias J. Llewellyn: It would be really nasty to keep track of damage in ACS
The Avi: one: when you have a number change, have it flash blue
Ozymandias J. Llewellyn: Becuase theres no way to parse variables except global variables
The Avi: so either good or bad
Ozymandias J. Llewellyn: and that means if you take damage you wouldn't know UNTIL THE PING CAUGHT UP
Ozymandias J. Llewellyn: Ping broooooooo
The Avi: your whole hud goes blue grabbing goodies or getting bullets
Ozymandias J. Llewellyn: Late damage is icky
Ozymandias J. Llewellyn: If you have it on*
The Avi: quite.
Ozymandias J. Llewellyn: I turned it on
Ozymandias J. Llewellyn: off*
Ozymandias J. Llewellyn: I know when I pick shit up lol
Ozymandias J. Llewellyn: Its really bad in old-doom
Ozymandias J. Llewellyn: you know how you put like 10-15 health vials in a row sometimes?
Ozymandias J. Llewellyn: That would literally turn your screen 100% blue in old-doom
The Avi: lol
Ozymandias J. Llewellyn: THats why you don't see that in old maps
Ozymandias J. Llewellyn: Also Berserk used to be like being blind almoast
Ozymandias J. Llewellyn: it was a 75% red filter
Ozymandias J. Llewellyn: for about 30 seconds
Ozymandias J. Llewellyn: then it went away
Ozymandias J. Llewellyn: You know how the Heretic health chain works?
The Avi: I've played but I don't usually study the mechanics
Ozymandias J. Llewellyn: I mean, you know what it looks like
Ozymandias J. Llewellyn:
The Avi: I just check the numbers once in a while
The Avi uses the tiny hud
Ozymandias J. Llewellyn: Its a chain that moves down when you get hurt with a little gem on the end of it
Ozymandias J. Llewellyn: It looks pretty cool
Ozymandias J. Llewellyn: anyway
Ozymandias J. Llewellyn: I was thinking that you could STACK the armor bar ontop of the health bar
Ozymandias J. Llewellyn: that way you see the healthbar once your armor is gone
Ozymandias J. Llewellyn: like "oshi-"
Ozymandias J. Llewellyn: lol
The Avi: Hmm
The Avi: that's an interesting idea
Ozymandias J. Llewellyn: Kinda like the halo overshield
Ozymandias J. Llewellyn:
The Avi: Did you see H2 on the little armor designs?
Ozymandias J. Llewellyn: No
The Avi: In the pic
The Avi: top left
Ozymandias J. Llewellyn: k
The Avi: I think I could change that
The Avi: And you gave me an idea how
The Avi: hmmm
Ozymandias J. Llewellyn: k
Ozymandias J. Llewellyn: wait lemme check somehting
The Avi: yeah doodoing this on a postit note
Ozymandias J. Llewellyn: I have an idea
Ozymandias J. Llewellyn: you could CHANGE the armor color based on ARMOR TYPE
Ozymandias J. Llewellyn:
Ozymandias J. Llewellyn: Its possible
Ozymandias J. Llewellyn: :3
Ozymandias J. Llewellyn: And the BEST part
Ozymandias J. Llewellyn: is that it would look cool with not a lot of hud space used
The Avi: as ambitious as this project is atm I'm gonna hold off. BUT knowing me once we get enough done I will totally try that if I remember lol
Ozymandias J. Llewellyn: WEll
Ozymandias J. Llewellyn: I can easily make a hud in like 15 minutes with the images
Ozymandias J. Llewellyn:
The Avi: Hmm, need pictures to show what we HAVE accomplished
The Avi: or video or something, brb
The Avi: [WHY DO I HAVE SO MUCH SHIT FOR DOOOOOOM SDLFKJSDLFJSDKLFJS]
Ozymandias J. Llewellyn: Here
Ozymandias J. Llewellyn: I made a healthbar like I said
Ozymandias J. Llewellyn: -
Statusbar FullScreen, FullScreenOffsets
{
DrawGem reverse, "HPBSA0", "HPBEA0", 0, 0, 128, -20, -30
InInventory PinkArmor, 1
{
DrawGem reverse, "PABSA0", "PABEA0", 0, 0, 128, -20, -30
}
ELSE
InInventory OrangeArmor, 1
{
DrawGem reverse, "OABSA0", "OABEA0", 0, 0, 128, -20, -30
}
ELSE
InInventory BlueArmor, 1
{
DrawGem reverse, "BABSA0", "BABEA0", 0, 0, 128, -20, -30
}
ELSE
InInventory GreenArmor, 1
{
DrawGem reverse, "GABSA0", "GABEA0", 0, 0, 128, -20, -30
}
}
Ozymandias J. Llewellyn: That is DONE all you need is the armor
Ozymandias J. Llewellyn: and the images
Ozymandias J. Llewellyn: Took me like 5 minutes and I've never even used SBARINFO before I just learned it from reading
Ozymandias J. Llewellyn: Theres no background image or anything but meh I don't care >:3
The Avi: yerp
The Avi: Min's leaving for class
The Avi: which will put my nag them to play time close to 8
Ozymandias J. Llewellyn: I might be able to join you
The Avi: woo!
Ozymandias J. Llewellyn: Woo... T
The Avi: Woo...b
Ozymandias J. Llewellyn: WOOBS
Ozymandias J. Llewellyn: Sort of like boobs
The Avi: Woob Woob Woob Woob Woob
Ozymandias J. Llewellyn: Hey so
Ozymandias J. Llewellyn: You should totally show me what that HUD looks like
The Avi: sure
The Avi: one sec
Ozymandias J. Llewellyn: Also, any values that you want to be in the HUD bar need to be put as Global Variables in ACS
The Avi: Keep in mind, the original plan for our "modern" wad involved alt ROF's and swappable ammos as well
Ozymandias J. Llewellyn: ROFs?
Ozymandias J. Llewellyn: Oh
Ozymandias J. Llewellyn: Rate of fire
The Avi: Our first real test with that system's been a real pain in the ass
The Avi: Indeed :3
The Avi: Sorry, I'm what you'd call a gunporn enthusiest
Ozymandias J. Llewellyn: I'm really good with that stuff too...
Ozymandias J. Llewellyn: In decorate I mean
Ozymandias J. Llewellyn: Also, you can only show a few things in SBARINFO
Ozymandias J. Llewellyn: So
Ozymandias J. Llewellyn: yea
The Avi: I figured as much sadly
The Avi: But yeah, lemme get a scan and see what pics I already have of things that we first did
Ozymandias J. Llewellyn: Well I do have an idea
Ozymandias J. Llewellyn: What you can do is
Ozymandias J. Llewellyn: Wiat
Ozymandias J. Llewellyn: Does this game have any inventory items?
The Avi: Cause we had two huds at one point.
The Avi: Yes
Ozymandias J. Llewellyn: I mean like SELECTABLE inventory items
The Avi: It uses the beacons and a few other things.
Ozymandias J. Llewellyn: damn
The Avi: Exactly
Ozymandias J. Llewellyn: You ruined my hacky shortcut
The Avi: That's the serious fuck-it-to-us with designing a hud
Ozymandias J. Llewellyn: Well
Ozymandias J. Llewellyn: you CAN print anything in a global arry
Ozymandias J. Llewellyn: array
Ozymandias J. Llewellyn: so you CAN print anything you want
The Avi: cause there's never a good place to put it.
The Avi: But yeah, gimme a sec
The Avi: I have a pic of the drawing somewhere
The Avi: *checks dropbox first because logic*
The Avi: dl.dropbox.com/u/21636030/IMG_20120407_001142.jpg
The Avi: The goals not to get everything in at once either. The plan was to do it in stages, learn how some of the stuff works, and go from there
Ozymandias J. Llewellyn: Yea theres a real easy way to make any image you want to draw
The Avi: I already photoshop
Ozymandias J. Llewellyn: What I mean is
Ozymandias J. Llewellyn: Listen
The Avi: and I have the outer part of the mask that covers the --listening
Ozymandias J. Llewellyn: You make the guns give inventory items named certain things
Ozymandias J. Llewellyn: so when you start using incendiary ammo
Ozymandias J. Llewellyn: you make sure the gun gives your player a non-selectable inventory item named UsingIncindaryAmmo
Ozymandias J. Llewellyn: Then SBARINFO can DrawSwitchableImage UsingIncindaryAmmo <IMAGE> <X> <Y>
Ozymandias J. Llewellyn: If that item is in your inventory it WILL draw that image
The Avi: Intersting.
Ozymandias J. Llewellyn: So its really easy as long as you plan it out
The Avi: Question: How does one use the non selectable inventory as an ammo source from there? Speaking in terms of Decorate.
Ozymandias J. Llewellyn: You need to make a new ammo type
Ozymandias J. Llewellyn: those are inherantly inventory items
The Avi: That part will be easy I think
Ozymandias J. Llewellyn: OR
Ozymandias J. Llewellyn: Just make an inventory item
Ozymandias J. Llewellyn: and decorate can CHECK to see if you HAVE that item
Ozymandias J. Llewellyn: and subtract one when you fire
Ozymandias J. Llewellyn: or 3 for burst fire etc
The Avi: Hmm, these are great ideas.
Ozymandias J. Llewellyn: You can also do this
The Avi: Knowing Min he's already been thinking of a system for this, but I'm still Noob level decorate and only really know how to implement reloads and stuff
The Avi: But continue
Ozymandias J. Llewellyn: DrawSwitchableImage IncindiaryAmmo && FlechetteAmmo <FlechetteAmmo.png> <IncindiaryAmmo.png> <BothIncindaryAmmoAndFlechetteAmmo.png>
Ozymandias J. Llewellyn: Which will draw both if you have both
Ozymandias J. Llewellyn: or just one or the other
Ozymandias J. Llewellyn: depending on which one you have
Ozymandias J. Llewellyn: Can be used also to check for things like keys, ArmorTypes etc
Ozymandias J. Llewellyn: anyway
Ozymandias J. Llewellyn: SBARINFO is pretty easy
Ozymandias J. Llewellyn: whats complicated is PASSING INFO to SBARINFO
Ozymandias J. Llewellyn: There are only a few ways
Ozymandias J. Llewellyn: GlobalArrarys, GlobalVariables
Ozymandias J. Llewellyn: etc
Ozymandias J. Llewellyn: and inventory items
Ozymandias J. Llewellyn: SOMETIMES
Ozymandias J. Llewellyn: Also Mugshots can be abused
Ozymandias J. Llewellyn: for things like PAINshots or Deathshots you can splay an image across the screen
Ozymandias J. Llewellyn: So if you die the screen can get blood across it
Ozymandias J. Llewellyn: or a blood splat if you get shot
Ozymandias J. Llewellyn: lol
The Avi: Okay
The Avi: That explains SST's cracked visor deaths
Ozymandias J. Llewellyn: Well
Ozymandias J. Llewellyn: Yea
Ozymandias J. Llewellyn: Probably
Ozymandias J. Llewellyn: never checked
Ozymandias J. Llewellyn: You could also draw a shader
Ozymandias J. Llewellyn: like if you get hurt a mostly transparent red glare
Ozymandias J. Llewellyn: like most games do nowadays
Ozymandias J. Llewellyn: I had this cool idea once
Ozymandias J. Llewellyn: if you get shot
Ozymandias J. Llewellyn: the health number gets larger for a second
Ozymandias J. Llewellyn: to show the health being changed
The Avi: Actually
Ozymandias J. Llewellyn: You know the current info bar is all in SBARINFO
Ozymandias J. Llewellyn: all old coding for it was removed
Ozymandias J. Llewellyn: and implemented using SBARINFO
The Avi: for our project we were gonna go for something really tricky that we gave up on
Ozymandias J. Llewellyn: ?
The Avi: Basically, in Federation (the project name)
The Avi: You don't get much health
The Avi: but you can take the armor of of people you kill more-or less
The Avi: lot of armor drops basically
Ozymandias J. Llewellyn: get to the catch...
The Avi: and those armors have special properties. --problem is it's hexen armor style damage
The Avi: you don't take pain until armor hits 0
Ozymandias J. Llewellyn: So?
The Avi: so there's no way to show you're getting bullet raped
The Avi: which in this wad happens very often
Ozymandias J. Llewellyn: Well
Ozymandias J. Llewellyn: Actually
Ozymandias J. Llewellyn: With DrawGem you could probably make it noticeable
Ozymandias J. Llewellyn: You know you could make the ARMOR a health-like bar across the screen
Ozymandias J. Llewellyn: Like topmiddle
Ozymandias J. Llewellyn: And it goes down as you get hurt
Ozymandias J. Llewellyn: You'd notice that
The Avi: Well
The Avi: I had an idea to try to make recieving damage via the hudscript a two step process
Ozymandias J. Llewellyn: It would be really nasty to keep track of damage in ACS
The Avi: one: when you have a number change, have it flash blue
Ozymandias J. Llewellyn: Becuase theres no way to parse variables except global variables
The Avi: so either good or bad
Ozymandias J. Llewellyn: and that means if you take damage you wouldn't know UNTIL THE PING CAUGHT UP
Ozymandias J. Llewellyn: Ping broooooooo
The Avi: your whole hud goes blue grabbing goodies or getting bullets
Ozymandias J. Llewellyn: Late damage is icky
Ozymandias J. Llewellyn: If you have it on*
The Avi: quite.
Ozymandias J. Llewellyn: I turned it on
Ozymandias J. Llewellyn: off*
Ozymandias J. Llewellyn: I know when I pick shit up lol
Ozymandias J. Llewellyn: Its really bad in old-doom
Ozymandias J. Llewellyn: you know how you put like 10-15 health vials in a row sometimes?
Ozymandias J. Llewellyn: That would literally turn your screen 100% blue in old-doom
The Avi: lol
Ozymandias J. Llewellyn: THats why you don't see that in old maps
Ozymandias J. Llewellyn: Also Berserk used to be like being blind almoast
Ozymandias J. Llewellyn: it was a 75% red filter
Ozymandias J. Llewellyn: for about 30 seconds
Ozymandias J. Llewellyn: then it went away
Ozymandias J. Llewellyn: You know how the Heretic health chain works?
The Avi: I've played but I don't usually study the mechanics
Ozymandias J. Llewellyn: I mean, you know what it looks like
Ozymandias J. Llewellyn:
The Avi: I just check the numbers once in a while
The Avi uses the tiny hud
Ozymandias J. Llewellyn: Its a chain that moves down when you get hurt with a little gem on the end of it
Ozymandias J. Llewellyn: It looks pretty cool
Ozymandias J. Llewellyn: anyway
Ozymandias J. Llewellyn: I was thinking that you could STACK the armor bar ontop of the health bar
Ozymandias J. Llewellyn: that way you see the healthbar once your armor is gone
Ozymandias J. Llewellyn: like "oshi-"
Ozymandias J. Llewellyn: lol
The Avi: Hmm
The Avi: that's an interesting idea
Ozymandias J. Llewellyn: Kinda like the halo overshield
Ozymandias J. Llewellyn:
The Avi: Did you see H2 on the little armor designs?
Ozymandias J. Llewellyn: No
The Avi: In the pic
The Avi: top left
Ozymandias J. Llewellyn: k
The Avi: I think I could change that
The Avi: And you gave me an idea how
The Avi: hmmm
Ozymandias J. Llewellyn: k
Ozymandias J. Llewellyn: wait lemme check somehting
The Avi: yeah doodoing this on a postit note
Ozymandias J. Llewellyn: I have an idea
Ozymandias J. Llewellyn: you could CHANGE the armor color based on ARMOR TYPE
Ozymandias J. Llewellyn:
Ozymandias J. Llewellyn: Its possible
Ozymandias J. Llewellyn: :3
Ozymandias J. Llewellyn: And the BEST part
Ozymandias J. Llewellyn: is that it would look cool with not a lot of hud space used
The Avi: as ambitious as this project is atm I'm gonna hold off. BUT knowing me once we get enough done I will totally try that if I remember lol
Ozymandias J. Llewellyn: WEll
Ozymandias J. Llewellyn: I can easily make a hud in like 15 minutes with the images
Ozymandias J. Llewellyn:
The Avi: Hmm, need pictures to show what we HAVE accomplished
The Avi: or video or something, brb
The Avi: [WHY DO I HAVE SO MUCH SHIT FOR DOOOOOOM SDLFKJSDLFJSDKLFJS]
Ozymandias J. Llewellyn: Here
Ozymandias J. Llewellyn: I made a healthbar like I said
Ozymandias J. Llewellyn: -
Statusbar FullScreen, FullScreenOffsets
{
DrawGem reverse, "HPBSA0", "HPBEA0", 0, 0, 128, -20, -30
InInventory PinkArmor, 1
{
DrawGem reverse, "PABSA0", "PABEA0", 0, 0, 128, -20, -30
}
ELSE
InInventory OrangeArmor, 1
{
DrawGem reverse, "OABSA0", "OABEA0", 0, 0, 128, -20, -30
}
ELSE
InInventory BlueArmor, 1
{
DrawGem reverse, "BABSA0", "BABEA0", 0, 0, 128, -20, -30
}
ELSE
InInventory GreenArmor, 1
{
DrawGem reverse, "GABSA0", "GABEA0", 0, 0, 128, -20, -30
}
}
Ozymandias J. Llewellyn: That is DONE all you need is the armor
Ozymandias J. Llewellyn: and the images
Ozymandias J. Llewellyn: Took me like 5 minutes and I've never even used SBARINFO before I just learned it from reading
Ozymandias J. Llewellyn: Theres no background image or anything but meh I don't care >:3