Post by Avi on Dec 14, 2013 3:21:15 GMT -5
Wow Proboards is so fucking weird now. I'm not sure if I'm okay with all this change.
FEDERATION TODO LIST FOR 2014
MONSTER RELATED
Done! - Task
[ ] [9:06 PM] Remind me to add a reload delay to the knights with grenades so they can't instantly fire more than one at a time
[ ] Custom Ammo / Full weapon implementation for the Elemental Knights (Grenades act like FedWep's varients + OP19 versions of them)
[ ] When a monster runs out of primary ammo, they will have a given % chance of tossing their empty gun left/right and swapping to their sidearm. Better helping the player's chance of getting sidearm ammunition for hard to get guns like the 357 Colt.
WEAPON RELATED
[ ] AWM has 2 bad reload sprites exposing cutoff. Adjust GFX/Sprites and hide the cutting thumb.
[ ] Wakizashi needs a heavily extended reach: 20/32 unit reach (players are 32 units tall, meaning their arm length is 16 units if they could extend outside the player actor. Our Waki is a pretty good sized sword with appox. 2 feet of extra length. It should act as such when playing in game.)
[ ] Colt Python needs the custom ammo so Elementals can utilize it.
[ ] Begin planning particle effects for the Spas12's custom ammo
[ ] MP7 needs a single extra ammo type
[X] What are we gonna do about the SOS and custom ammo? --have a debate/discussion
[X] BUG! Mp7's suppressed reload has a dead frame near the animation end.
[X] Mp7 needs faster draw animation. You die drawing it faster than any other weapon.
[X] BUG! Mp7's suppressed triple fire has a dead frame near the animation end.
FEDERATION TODO LIST FOR 2014
MONSTER RELATED
Done! - Task
[ ] [9:06 PM] Remind me to add a reload delay to the knights with grenades so they can't instantly fire more than one at a time
[ ] Custom Ammo / Full weapon implementation for the Elemental Knights (Grenades act like FedWep's varients + OP19 versions of them)
[ ] When a monster runs out of primary ammo, they will have a given % chance of tossing their empty gun left/right and swapping to their sidearm. Better helping the player's chance of getting sidearm ammunition for hard to get guns like the 357 Colt.
WEAPON RELATED
[ ] AWM has 2 bad reload sprites exposing cutoff. Adjust GFX/Sprites and hide the cutting thumb.
[ ] Wakizashi needs a heavily extended reach: 20/32 unit reach (players are 32 units tall, meaning their arm length is 16 units if they could extend outside the player actor. Our Waki is a pretty good sized sword with appox. 2 feet of extra length. It should act as such when playing in game.)
[ ] Colt Python needs the custom ammo so Elementals can utilize it.
[ ] Begin planning particle effects for the Spas12's custom ammo
[ ] MP7 needs a single extra ammo type
[X] What are we gonna do about the SOS and custom ammo? --have a debate/discussion
[X] Mp7 needs faster draw animation. You die drawing it faster than any other weapon.
[X] BUG! Mp7's suppressed triple fire has a dead frame near the animation end.