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Post by Avi on Oct 10, 2013 2:06:48 GMT -5
More of Schmumg. It has the 4 combos I need. On a tabet so I can't download and test the animations.
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Post by AceofSleep on Oct 18, 2013 18:37:42 GMT -5
#yoloswag
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Post by Avi on Oct 22, 2013 12:57:48 GMT -5
Oh shush.
IN RELATED NEWS I finally stopped being lazy and downloaded a simple BASIC app on my tablet for quick programming. Now I can actually math for Doom.
Turns out my math was wrong. So that MP7 that shits lead super fast? IT ISN'T FAST ENOUGH. No, I'm not joking. The MP7 does NOT shit lead fast enough to be considered 900 rounds per minute. It only fires 840 rounds per minute.
Let that sink in. I need to have the ROF token for the MP7 has a max count of 2. That way the code will give the player an MP7_FireSomethingHere token, THEN fire, then wait 2 tics before looping. Inbetween that will be an A_JumpIfInventory("MP7_FiredBuullots", 2, "FireSlower") Which of course makes the MP7 jump to the firing state that already exists to make it fire and wait 3 tics before it can refire.
So yeah, that fucking gun is actually gonna get FASTER than it already is. Holy fuckballs.
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